Wednesday, 27 February 2013

Production Update: The Bark Basher is ready!

So after a couple of weeks of testing and rigging, the Bark Basher is ready to be animated! Here are some shots of the finished rig!

I found the rigging quite enjoyable, actually, and would like to do more in the future. Asides from that, I've also been animating the dragon enemy this week, as I am animating his fly forward for the game. It looks like this so far, but I may be changing it in future, since the animation makes him appear larger than he is. Still, onwards!

Friday, 15 February 2013

Production Update: The Beginning of the Bark Basher Rig

So this past week I have been updating more on the Tiny rig animation (Slowly), and also working on the Bark Basher rig for our game, which will hopefully be finished in under a week. Some previews are below!

Monday, 4 February 2013

Production Update: Girl and Tiny Preview

It's been about a week since my last progress post, and the girl animation is coming along nicely. I've been spending more time on the Tiny Sequence now, a 10 second body mechanic piece for my personal project, which I will be showing the progress so far in this post. So far it has taken me much longer than anticipated to get this animated out, due to the numerous problems I have had with animating the sprint at the beginning before he jumps, which you can see here:

As you can see, it really doesn't look right. The sprint isn't natural in itself, and it doesn't look like it's providing enough force for him to jump with, especially with that heavy body. I think I've re-done this sprint numerous times over the past week or so, trying to get it right...But it's not working.

So after having a talk with my tutor, we decided that a double jump, compared to a sprint, would be a much easier way to go about it, and would give him a more convincing take off! So after re-animating that verion this past week, here is how it looks so far now (Keep it mind this is far from finished):

I am much happier with this result! I've also been getting along with the girl animation nicely, which I plan to leave for the moment to do other animations, but this is how it looks so far: