Friday, 15 March 2013

Production Update: In-game progression.

So it's time for another update! At the moment I am just continuing with in-game animation, as before. This week I begun to do the Centaur Walk Forward animation for the game. It's still only being blocked out at this stage, but I have been concentrating on getting the feet poses right. This is it's progress so far, however still needs a lot of working on over the coming weeks.

I've also been working more on the Dragon's bite animation this week, improving from the last video I posted. After pondering it over and discussing it with my tutor, I decided to was bes to change the animation, so that the dragon would do a swooping bite, instead of just a rear back and bite. This proved to be a bit easier to animate, and it always looked better balance and motion wise, too.
This is the animation roughed out so far. Will be working into it more in the coming weeks.

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