So after a couple of weeks of testing and rigging, the Bark Basher is ready to be animated! Here are some shots of the finished rig!
I found the rigging quite enjoyable, actually, and would like to do more in the future. Asides from that, I've also been animating the dragon enemy this week, as I am animating his fly forward for the game. It looks like this so far, but I may be changing it in future, since the animation makes him appear larger than he is. Still, onwards!