Continuing on with some in-game animation, I begun to use my rig for the Bark Basher a couple of days ago to begin animating the in-game walk forward for the Bark Basher. It's going good, however there are still many tweaks to make and smoothing to do!
I've also been trying to rough out the animation for the dragon's in-game bite attack, however it's been a bit of a struggle trying to get the poses and the balance right. It's not animated yet, so it's just a rough out, but this is the anticipation for the bite so far..
I'm still not liking the look of it. Will have to keep trying until I get the base animation right. I will keep hacking at it in the coming week!